Technology Business


What Is Business Technology?

Technology Business


Technology affects almost every aspect of our lives. Just look around you and you'll see how wired we are. Thanks to the Internet, virtually anything you desire can be delivered to your door in a matter of days. Personal information is more accessible over the Internet as well -- you can look up everything from a long-lost cousin to the registered sex offenders in your neighborhood. You can even trade stocks or file taxes online. Parents don't need to lose sleep waiting for their teenage daughter to come home -- they can just call her cell phone, or send an unobtrusive text, to check up.
But as much as our personal lives have changed, the business world has revolutionized almost beyond recognition in the past few decades. Technology -- and we mean the advances in communication and information technology -- has changed the face and the pace of business.
As communication and information travels faster and faster, the world seems smaller and smaller, and this has large implications for the way we conduct business. Storing important in files on a computer rather than in drawers, for instance, has made information easily accessible. Using e-mail allows businesses to communicate and send these files quickly to remote locations outside of an office.
Many argue technology has blurred the line between professional and private lives. Wireless Internet, cell phones and BlackBerries have made it easy to work from home -- or for that matter, from the beach. The fact that it's easy to work from the beach compels people to do so. On the flip side, people also feel compelled to use Internet access at work for personal reasons. In this way, technology allows workaholics to work and slackers to slack.
So, exactly how has technology changed the way we do business? In countless ways, but we'll highlight the major ones on the next page.


Effects of Technology on Business

Businesses have been at the forefront of technology for ages. Whatever can speed production will draw in more business. As computers emerged in the 20th century, they promised a new age of information technology. But in order to reap the benefits, businesses needed to adapt and change their infrastructure [source: McKenney]. For example, American Airlines started using a computerized flight booking system, and Bank of America took on an automated check-processing system.
Obviously, now, most business is conducted over personal computers or communication devices. Computers offer companies a way to organize dense databases, personal schedules and various other forms of essential information.
As information travels faster and faster and more reliably, barriers of distance disappear, and businesses are realizing how easy it is to outsource jobs overseas. Outsourcing refers to the practice of hiring employees who work outside the company or remotely -- and even halfway across the world. Companies can outsource duties such as computer programming and telephone customer service. They can even outsource fast-food restuarant service -- don't be surprised if you're putting in your hamburger order with a fast-food employee working in a different country entirely. Outsourcing is a controversial practice, and many believe that U.S. companies who take part are hurting the job market in their own country. Nonetheless, from a business perspective, it seems like the wisest route, saving companies between 30 and 70 percent [source: Otterman].
Another technology that's starting to revolutionize business is actually not very new -- it's just cheaper these days. Radio frequency identification (RFID) technology is infiltrating and changing business significantly in a few ways. Microchips that store information (such as a number equivalent of a barcode and even an up-to-date history of the chip's travels) can be attached to product, and this helps companies keep track of their inventory.
Some businesses have even begun to use RFID chip implants in humans to tighten security. An access control reader detects the chip's signal and permits the employee access to the door. But many people are concerned about privacy issues if this were to become widespread practice.
Handheld devices like BlackBerries have become wildly popular for businesses because they let users check and send email from anywhere, and browse the Internet.
On the next page, we'll take a deeper look at the Internet in particular and its affect on business.

Internet Business

The Internet enables airlines to provide online flight booking, banks to offer online account management and bill pay and allows any company to sell any product online. In general, the Internet has proven to be an inexpensive way to reach more customers. Nowadays, if you can't find a business online, or if it has an outdated, ugly Web site, it looks downright unprofessional.
Many businesses have succeeded in using the Internet as their primary, or sometimes only, medium. (You're, of course, aware of this, given that you're reading a HowStuffWorks article. HowStuffWorks started as a hobby for college professor Marshall Brain, and it eventually grew into successful company.)
Small businesses, too, have become easier to start up using the Internet. If you're a stay-at-home mom who makes a killer batch of cookies, you can easily sell them over the Internet and ship them to your customers.
But, it's not always as simple as it sounds. Any business conducted online must consider security, privacy or even copyright issues. Copyright issues would include making sure your business doesn't use someone else's original work (such as a logo, for instance) or even making sure no one else is profiting from your business's creative work.
One of the biggest ways the Internet has changed business is through targeted advertising. Using Google, companies can specify the keywords that will drive certain customers to their ad. For instance, if you were to plug the word "baking" into Google, you might click on a page from epicurious.com. That epicurious page will have Google ads from sponsors who sell baking-related products. A company that sells rolling pins can pay to have its ads show up for people who search for specific words, like "baking," "pies" or "dough." It makes good business sense -- people who search for "baking" on Google will be much more likely to click on a rolling pin ad than the average person.
Despite what we've discussed in this article, we haven't even scratched the surface of what new technology can do for business communications. The next page provides links to even more articles on information technology and products that have business implications.



Sumber : How Stuff Works

Advanced Commands


Membuat Battle menjadi hidup dan menantang
(Gambar 1. Advanced Commands)
Ini adalah yang membuat System Battle XAS menjadi hidup, perintah yang dapat kamu gunakan untuk membuat Enemy/Event terkesan pintar, menantang dan mengetahui kondisi tertentu, dengan beberapa kreasi bisa menjadi sebuah battle yang tidak biasa, di bawah ini adalah daftar perintah yang dapat di masukkan :
1. Table di bawah ini hanyalah istilah :

Description
X
TOOL ID / Number Tool
PERC
% chance
A
ANIMATION ID
S
Speed of the movement
SW_ID
SWITCH ID
BOOLEAN
True or False
LEVEL
Level of the Hero
ST_ID
STATE ID
DAMAGE
Damage
TEXT
Word or Phrase

(Gambar 2. Contoh Olah TKP)

2.  Tabel Perintah pada script yang dapat di ambil
Script Commands
Description
shoot(X)
activate tool
shoot_chance(X,PERC)
Activate Tool by % chance
lowhp_shoot(X,PERC)
Activate Tool when LOW on HP
fatal_shoot(X,PERC)
Activate Tool and die
lowhp_fatal_shoot(X,PERC)
Activate Tool and die when LOW on HP
hp_shoot(X,X,PERC)
Activate Tool when HIGH on HP and LOW on HP
rand_shoot(X,X,X,X,X)
Randomly activate Tool out of 5 choices
lowhp_rand_shoot(X,X,X,X,X)
Randomly activate Tool out of 5 choices when LOW on HP
escape(PERC)
Activate escape by % chance
lowhp_escape(PERC)
Activate escape by % chance when LOW on HP
shield_enable!
Activate shield
shield_disable!
Deactivate shield
hp_shield(BOOLEAN)
Activate or deactivate shield base upon HP
hit_reaction_on
Activate reaction when hit by short range weapon
hit_reaction_off
Deactivate reaction when hit by short range weapon
hp_hit_reaction
Activate/Deactivate reaction based upon HP
addstate(ST_ID,PERC)
Add State by % of chance
selfdamage(DAMAGE,PERC)
Cause Damage to user
text(“TEXT“,PERC)
Display Message via Pop up
lowhp_switch(SW_ID,BOOLEAN)
Switch Activates when low on HP and Deactivates when high on HP
hp_switch(SW_ID,BOOLEAN)
Switch Activates when high on HP and Deactivates when low on HP
anime(A)
Activate Animation on Enemy Event
lowhp_anime(A)
Activate Animation when low on HP
hp_anime(A1,A2)
Activate two Animations based on HP (A1 = high, A2 = low)
speed(S)
Define a Speed
lowhp_speed(S)
Define a Speed when low on HP
hp_speed(S1,S2)
Define two Speeds based upon HP (S1 = speed 1, S2 = speed 2)
hero_lowhp_shoot(X,PERC)
Activate TOOL when Hero is low on HP
hero_hp_shoot(X,PERC)
Activate TOOLS based upon Hero’s HP. (X1 = high, X2 = low)
hero_lowhp_switch(SW_ID,BOOLEAN)
Switch Activates when Hero is low on HP and Deactivates when high on HP
hero_hp_switch(SW_ID,BOOLEAN)
Switch Activates when Hero is high on HP and Deactivates when low on HP
hero_level_shoot(X1,X2,LEVEL,PERC)
Activate two TOOLS based upon Hero’s Level
hero_level_escape(LEVEL,PERC)
Activate Escape based upon Hero’s Level by % of chance
hero_level_hit_reaction(LEVEL,BOOLEAN)
Activate Reaction based upon Hero’s Level
hero_level_shield(LEVEL,BOOLEAN)
Activate/Deactivate Shield based upon Hero’s Level
hero_level_speed(S1,S2,LEVEL)
Define two Speeds based upon Hero’s Level (S1 = speed 1, S2 = speed 2)
hero_hp_anime(A1,A2)
Define two Animations based upon Hero’s HP
hero_level_anime(A1,A2,LEVEL)
Define two Animations based upon Hero’s Level
jump_near
Activate Jump in range of the Hero
dual_switch(SW1,SW2,PERC)
Activates first Switch, Deactivates the second
counter_on
Activate Counter Attack when Hit
counter_off
Deactivate Counter Attack feature
org_here
Define ‘Return Point’ that Enemy will return to
jump_org
Activate Jump to return to Defined ‘Return Point’
fastzoom(BOOLEAN)
Increases the speed of the BREATH_EFFECT system
player_pos
Position an event equal to that of the hero. Useful for making spells guided towards the hero
Force Action
Memaksa aksi pada enemy/actor menggunakan perintah ini. Hal ini bisa dikatakan Wow.. mantap, karena Event (actor/enemy) dapat melakukkan beberapa aksi sekaligus, yang biasa di gunakan menjadi sebuah Combo atau semacamnya.. mantap deh!!!
$game_temp.force_action_id = X
Mengaktifkan aksi, kecuali karakter menggunakan aksi yang lain
$game_temp.force_action_now_id = X
Mengaktifkan aksi, bahkan jika karakter tersebut menggunakan aksi yang lain

Action Info (Item, Gold, Etc)

Menampilkan Pesan ke Screen

(Gambar 1. Action Info)
Tampilan ini akan muncul ketika Pengguna mengaktifkan sesuatu (Item atau Skill). Namun, tahukah kamu? bahwa ada pengaturan tersendiri untuk menampilkan atau  menghilangkan pesan "Action" ini.

Contoh :

(Gambar 2. Database)
  • Ceklis Element dengan nama "Name_ON" : maka ketika Skill/Item di gunakan akan memunculkan pesan item/skill yang di gunakan. 
  •  Hapus Ceklis pada "Name_ON" untuk tidak menampilkan pesan.
  • Graphic yang di butuhkan :
    AF_Lay1
    AF_Lay2
    AF_Lay3

Action Battle System - XAS - RPG Maker

Membuat Skill dan Basic Attack - XAS - RPG Maker





Untuk membuat Serang atau Skill pada Action Battle System Salah satunya pada XAS tergolong ribet, namun di luar dari ribet itu XAS memiliki beberapa kombinasi yang bisa di ekspresikan oleh penggunanya. Apa saja yang perlu di Lakukkan untuk membuat Attack/Skill ini ?

1. Graphic Character
(Gambar 2. Contoh graphic saat menyerang)
   Sediakan Graphic Character saat menyerang, Hal ini di rasa perlu agar Graphic karakter berubah seakan menyerang ketika menggunakan serangan/skill tersebut.



2. Skill/Attack pada Database

(Gambar 3. Skill Database)

  Sekarang buat Skill dan kreasikan sesuka hati, tapi perhatikan nomor skill yang kamu buat seperti yang sudah saya tandai merah. Nomor atau urutan pada Skill itu akan berhubungan dengan tahap selanjutnya.

3. Event
(Gambar 4. Event)
   Event ini di buat pada MAP pertama bernama "TOOL". oke, sekarang perhatikan 'ID/number event'
angka/urutan menunjukkan sama dengan urutan pada Database Skill yang sudah kita buat tadi. Untuk mengatur pergerakan Skill/Attack pada event ini bisa di lakukkan menggunakan Type Costume > Move Route. 1 Step Forward di sana berarti event akan maju 1 langkah dari pengguna, Kreasikan sesuai tipe serangan yang di inginkan. Contoh serangan yang di kreasikan bisa seperti ini..

(Gambar 5. Hasil variasi serangan)
4. Script
    Untuk Script sendiri bisa menggunakan ini :
#==================================================================#
module Database_Bullet
  action_id = 342              #ini adalah urutan skill number pada database
  LINK_ACTION_ID[action_id] = 0  #ini biasa di pakai untuk basic attack dalam serangan lanjutan
  SUFLAGS[action_id] = 13       #ini waktu frame saat menggunakan
  DURATIONS[action_id] = 13   #durasi saat menggunakan skill ini (frame)
  SELF_MOTIONS[action_id] = "_ATK"  #Graphic pada karakter ketika menggunakan skill
  plan = []
  plan[3] = action_id
  ATTACK_ID_PLANS[action_id] = plan 
  ATTACK_RANGE_TYPES[action_id] = SQUARE #Tipe Luas serangan
  ATTACK_RANGE_PLANS[action_id] = [1]
  BLOW_POWERS[action_id] = 0  #Target Mundur beberapa langkah (number)
  SELF_ANIMATION_PLANS[action_id] =  []
  SELF_ANIMATION_HIT[action_id]  = 0
  TARGET_INVINCIBLES_DURATIONS[action_id] = 1   #Saat kena serangan, target kebal (frame)
  ANIMATION_SPEED[action_id] = 1.0
  FORCE_MOVE[action_id] = FORWARD   #Pengguna Maju satu langkah
  PLAYER_CAST_TIME[action_id] = 0   #hitungan sebelum menyeluarkan skill (sec)
end
#==================================================================#
  • Basic Attack or Charge Attack
      
    (Gambar 6. Created Basic Attack)
        Pada Script itu di maksud Skill tersebut di masukkan kedalam sebuah senjata (Weapon), jadi fungsinya nanti ketika menekan tombol menyerang akan menghasilkan Skill tersebut "C Button".
    Syntax : NumberWeapon => NumberSkill, contoh : 1 => 2,
    Hilangkan koma jika urutan berada paling bawah (di atas kurung tutup kurawal'}')

    Charge Attack & Charge Time
    (Gambar 7. Script Weapon)
    1. WEP_CHARGE_ID : Tempat untuk kumpulan skill dalam mode charge senjata
      Syntax : NumberWeapon => NumberSkill, contoh : 1 => 2
      Hilangkan koma jika urutan berada paling bawah (di atas kurung tutup kurawal'}')
    2. WEP_CHARGE_TIME : Tempat untuk melakukkan setting Hold Attack (Special Attack), Semakin Rendah angka yang di masukkan, semakin lama dan begitu sebaliknya.
      Syntax : NumberWeapon => TIME, contoh : 1 => 0.2
      Hilangkan koma jika urutan berada paling bawah (di atas kurung tutup kurawal'}')
  • Skill
    (Gambar 8. Database > Skill)
        Untuk Skill hanya perlu mengubah pada 'Occasion' dari Never menjadi Always. 'Always' akan dapat di gunakan ketika skill itu tampil di menu skill, namun ketika berada pada 'Never' Skill tidak bisa di gunakan ketika berada di Menu skill, namun mampu bekerja pada basic attack..

Step 3 - Kondisi

   Sekarang udah masuk tahap 3 yaitu IF dan SWITCH, di sini akan muncul beberapa keluaran jika.. jika.. jika dan jika memenuhi syarat. Maksudnya jika memenuhi atau memilih atau menentukan suatu kondisi.. oalah ribet juga.. oke dari pada ribet mending langsung ke penampakan.

Untuk IF memerlukan operator-operator logika seperti dibawah ini.
==Equal
!Not
!=Not equal
>Greater than
<Less than
>=Greater than or equal
<=Less than or equal
&&And
||Or


  • Pernyataan If
Struktur percabangan dimana bentuk umum dari IF … adalah:
 /*------------------------------*/
If (Kondisi)
{
Statement 1;
…
}
/*-------------------------------*/
contoh :
Coba Copy dan Paste aja ke Code Block. Jika sudah, silahkan jalankan resapi dan lihat apa yang terjadi


Dan ini adalah contoh IF dan Else, maksudnya else disini adalah pilihan lain..





  • Pernyataan Switch
Bentuk umum dari Swicth … Case adalah:
 /*------------------------------*/
switch(nama_variable)
{
case 1: …
break;
case 2: …
break;
….
}
 /*------------------------------*/
Contoh:


Sekian~

Belajar Dasar Pemrograman C

Menyusun step demi step agar mempermudah menguasai Skill technical pemrograman C secara solo player dan signifikan ohh yea..

ini adalah beberapa misi-misi yang harus di pecahkan :

Step 1 - Hello World

Step 2 - Memasukkan menghasilkan Keluaran
Step 3 - Kondisi
Step ? - Cooming soon