Membuat Battle menjadi hidup dan menantang
(Gambar 1. Advanced Commands) |
Ini
adalah yang membuat System Battle XAS menjadi hidup, perintah yang
dapat kamu gunakan untuk membuat Enemy/Event terkesan pintar, menantang dan mengetahui kondisi tertentu, dengan beberapa kreasi bisa menjadi sebuah
battle yang tidak biasa, di bawah ini adalah daftar perintah yang dapat
di masukkan :
1. Table di bawah ini hanyalah istilah :
|
|
Description
|
|
X
|
TOOL ID / Number Tool
|
PERC
|
% chance
|
A
|
ANIMATION ID
|
S
|
Speed of the movement
|
SW_ID
|
SWITCH ID
|
BOOLEAN
|
True or False
|
LEVEL
|
Level of the Hero
|
ST_ID
|
STATE ID
|
DAMAGE
|
Damage
|
TEXT
|
Word or Phrase
|
(Gambar 2. Contoh Olah TKP) |
2. Tabel Perintah pada script yang dapat di ambil
|
|
Script Commands
|
Description
|
shoot(X)
|
activate tool
|
shoot_chance(X,PERC)
|
Activate Tool by % chance
|
lowhp_shoot(X,PERC)
|
Activate Tool when LOW on HP
|
fatal_shoot(X,PERC)
|
Activate Tool and die
|
lowhp_fatal_shoot(X,PERC)
|
Activate Tool and die when LOW on
HP
|
hp_shoot(X,X,PERC)
|
Activate Tool when HIGH on HP and
LOW on HP
|
rand_shoot(X,X,X,X,X)
|
Randomly activate Tool out of 5
choices
|
lowhp_rand_shoot(X,X,X,X,X)
|
Randomly activate Tool out of 5
choices when LOW on HP
|
escape(PERC)
|
Activate escape by % chance
|
lowhp_escape(PERC)
|
Activate escape by % chance when LOW
on HP
|
shield_enable!
|
Activate shield
|
shield_disable!
|
Deactivate shield
|
hp_shield(BOOLEAN)
|
Activate or deactivate shield base
upon HP
|
hit_reaction_on
|
Activate reaction when hit by
short range weapon
|
hit_reaction_off
|
Deactivate reaction when hit by short
range weapon
|
hp_hit_reaction
|
Activate/Deactivate reaction based
upon HP
|
addstate(ST_ID,PERC)
|
Add State by % of chance
|
selfdamage(DAMAGE,PERC)
|
Cause Damage to user
|
text(“TEXT“,PERC)
|
Display Message via Pop up
|
lowhp_switch(SW_ID,BOOLEAN)
|
Switch Activates when low on HP
and Deactivates when high on HP
|
hp_switch(SW_ID,BOOLEAN)
|
Switch Activates when high on HP
and Deactivates when low on HP
|
anime(A)
|
Activate Animation on Enemy Event
|
lowhp_anime(A)
|
Activate Animation when low on HP
|
hp_anime(A1,A2)
|
Activate two Animations based on
HP (A1 = high, A2 = low)
|
speed(S)
|
Define a Speed
|
lowhp_speed(S)
|
Define a Speed when low on HP
|
hp_speed(S1,S2)
|
Define two Speeds based upon HP
(S1 = speed 1, S2 = speed 2)
|
hero_lowhp_shoot(X,PERC)
|
Activate TOOL when Hero is low on
HP
|
hero_hp_shoot(X,PERC)
|
Activate TOOLS based upon Hero’s
HP. (X1 = high, X2 = low)
|
hero_lowhp_switch(SW_ID,BOOLEAN)
|
Switch Activates when Hero is low
on HP and Deactivates when high on HP
|
hero_hp_switch(SW_ID,BOOLEAN)
|
Switch Activates when Hero is high
on HP and Deactivates when low on HP
|
hero_level_shoot(X1,X2,LEVEL,PERC)
|
Activate two TOOLS based upon
Hero’s Level
|
hero_level_escape(LEVEL,PERC)
|
Activate Escape based upon Hero’s
Level by % of chance
|
hero_level_hit_reaction(LEVEL,BOOLEAN)
|
Activate Reaction based upon
Hero’s Level
|
hero_level_shield(LEVEL,BOOLEAN)
|
Activate/Deactivate Shield based
upon Hero’s Level
|
hero_level_speed(S1,S2,LEVEL)
|
Define two Speeds based upon
Hero’s Level (S1 = speed 1, S2 = speed 2)
|
hero_hp_anime(A1,A2)
|
Define two Animations based upon
Hero’s HP
|
hero_level_anime(A1,A2,LEVEL)
|
Define two Animations based upon
Hero’s Level
|
jump_near
|
Activate Jump in range of the Hero
|
dual_switch(SW1,SW2,PERC)
|
Activates first Switch, Deactivates
the second
|
counter_on
|
Activate Counter Attack when Hit
|
counter_off
|
Deactivate Counter Attack feature
|
org_here
|
Define ‘Return Point’ that Enemy
will return to
|
jump_org
|
Activate Jump to return to Defined
‘Return Point’
|
fastzoom(BOOLEAN)
|
Increases the speed of the
BREATH_EFFECT system
|
player_pos
|
Position an event equal to that of
the hero. Useful for making spells guided towards the hero
|
Force Action
|
|
Memaksa aksi pada enemy/actor menggunakan perintah ini. Hal ini bisa dikatakan Wow.. mantap, karena Event (actor/enemy) dapat melakukkan beberapa aksi sekaligus, yang biasa di gunakan menjadi sebuah Combo atau semacamnya.. mantap deh!!! | |
$game_temp.force_action_id = X
|
Mengaktifkan aksi, kecuali karakter menggunakan aksi yang lain
|
$game_temp.force_action_now_id = X
|
Mengaktifkan aksi, bahkan jika karakter tersebut
menggunakan aksi yang lain
|
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