Advanced Commands


Membuat Battle menjadi hidup dan menantang
(Gambar 1. Advanced Commands)
Ini adalah yang membuat System Battle XAS menjadi hidup, perintah yang dapat kamu gunakan untuk membuat Enemy/Event terkesan pintar, menantang dan mengetahui kondisi tertentu, dengan beberapa kreasi bisa menjadi sebuah battle yang tidak biasa, di bawah ini adalah daftar perintah yang dapat di masukkan :
1. Table di bawah ini hanyalah istilah :

Description
X
TOOL ID / Number Tool
PERC
% chance
A
ANIMATION ID
S
Speed of the movement
SW_ID
SWITCH ID
BOOLEAN
True or False
LEVEL
Level of the Hero
ST_ID
STATE ID
DAMAGE
Damage
TEXT
Word or Phrase

(Gambar 2. Contoh Olah TKP)

2.  Tabel Perintah pada script yang dapat di ambil
Script Commands
Description
shoot(X)
activate tool
shoot_chance(X,PERC)
Activate Tool by % chance
lowhp_shoot(X,PERC)
Activate Tool when LOW on HP
fatal_shoot(X,PERC)
Activate Tool and die
lowhp_fatal_shoot(X,PERC)
Activate Tool and die when LOW on HP
hp_shoot(X,X,PERC)
Activate Tool when HIGH on HP and LOW on HP
rand_shoot(X,X,X,X,X)
Randomly activate Tool out of 5 choices
lowhp_rand_shoot(X,X,X,X,X)
Randomly activate Tool out of 5 choices when LOW on HP
escape(PERC)
Activate escape by % chance
lowhp_escape(PERC)
Activate escape by % chance when LOW on HP
shield_enable!
Activate shield
shield_disable!
Deactivate shield
hp_shield(BOOLEAN)
Activate or deactivate shield base upon HP
hit_reaction_on
Activate reaction when hit by short range weapon
hit_reaction_off
Deactivate reaction when hit by short range weapon
hp_hit_reaction
Activate/Deactivate reaction based upon HP
addstate(ST_ID,PERC)
Add State by % of chance
selfdamage(DAMAGE,PERC)
Cause Damage to user
text(“TEXT“,PERC)
Display Message via Pop up
lowhp_switch(SW_ID,BOOLEAN)
Switch Activates when low on HP and Deactivates when high on HP
hp_switch(SW_ID,BOOLEAN)
Switch Activates when high on HP and Deactivates when low on HP
anime(A)
Activate Animation on Enemy Event
lowhp_anime(A)
Activate Animation when low on HP
hp_anime(A1,A2)
Activate two Animations based on HP (A1 = high, A2 = low)
speed(S)
Define a Speed
lowhp_speed(S)
Define a Speed when low on HP
hp_speed(S1,S2)
Define two Speeds based upon HP (S1 = speed 1, S2 = speed 2)
hero_lowhp_shoot(X,PERC)
Activate TOOL when Hero is low on HP
hero_hp_shoot(X,PERC)
Activate TOOLS based upon Hero’s HP. (X1 = high, X2 = low)
hero_lowhp_switch(SW_ID,BOOLEAN)
Switch Activates when Hero is low on HP and Deactivates when high on HP
hero_hp_switch(SW_ID,BOOLEAN)
Switch Activates when Hero is high on HP and Deactivates when low on HP
hero_level_shoot(X1,X2,LEVEL,PERC)
Activate two TOOLS based upon Hero’s Level
hero_level_escape(LEVEL,PERC)
Activate Escape based upon Hero’s Level by % of chance
hero_level_hit_reaction(LEVEL,BOOLEAN)
Activate Reaction based upon Hero’s Level
hero_level_shield(LEVEL,BOOLEAN)
Activate/Deactivate Shield based upon Hero’s Level
hero_level_speed(S1,S2,LEVEL)
Define two Speeds based upon Hero’s Level (S1 = speed 1, S2 = speed 2)
hero_hp_anime(A1,A2)
Define two Animations based upon Hero’s HP
hero_level_anime(A1,A2,LEVEL)
Define two Animations based upon Hero’s Level
jump_near
Activate Jump in range of the Hero
dual_switch(SW1,SW2,PERC)
Activates first Switch, Deactivates the second
counter_on
Activate Counter Attack when Hit
counter_off
Deactivate Counter Attack feature
org_here
Define ‘Return Point’ that Enemy will return to
jump_org
Activate Jump to return to Defined ‘Return Point’
fastzoom(BOOLEAN)
Increases the speed of the BREATH_EFFECT system
player_pos
Position an event equal to that of the hero. Useful for making spells guided towards the hero
Force Action
Memaksa aksi pada enemy/actor menggunakan perintah ini. Hal ini bisa dikatakan Wow.. mantap, karena Event (actor/enemy) dapat melakukkan beberapa aksi sekaligus, yang biasa di gunakan menjadi sebuah Combo atau semacamnya.. mantap deh!!!
$game_temp.force_action_id = X
Mengaktifkan aksi, kecuali karakter menggunakan aksi yang lain
$game_temp.force_action_now_id = X
Mengaktifkan aksi, bahkan jika karakter tersebut menggunakan aksi yang lain

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